Udalosti

Udalosti, or „Events“ in English, in computer science refers to occurrences that can trigger actions or responses within a software system or an application. Events are fundamental to event-driven programming, where the flow of the program is determined by events such as user interactions (like clicks and key presses), system-generated signals (like timers or notifications), or messages from other systems.

In an event-driven architecture, components or objects in the system can listen for specific events and respond accordingly, allowing for dynamic and interactive applications. When an event occurs, event handlers or listeners associated with that event are executed to process the event’s data and potentially update the system’s state or user interface.

Events can represent a wide range of activities, from simple user actions to complex operations within distributed systems. In web development, for example, events are crucial for creating responsive user experiences, while in software design patterns like MVC (Model-View-Controller), events help in maintaining the separation of concerns by decoupling the presentation layer from the business logic. Overall, events play a central role in designing reactive and interactive software systems.